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Creators/Authors contains: "Horn, Michael S"

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  1. Introductory computer science courses for non-majors (CS0) aim to increase diversity and highlight the relevance of computing across disciplines. To enhance the accessibility and engagement of CS0, researchers have explored contextualized computing, where computing is integrated with another subject, to teach course content. While research has explored various designs for contextualized courses, we know less about how contextualized computing tasks impact students’ learning experiences. Through the lens of metacognition and affect, we conducted a secondary qualitative analysis on daily diary and retrospective interview data from 20 students in a CS0 course that applied coding to different contexts. Our findings demonstrate that students’ feeling of knowing and their perception of the task are two central themes that shape their affect and interest in the course. We conclude with design suggestions for contextualized computing in CS0 to better support students. 
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  2. While there is a growing body of research that explores the integration of music and coding in learning environments, much of this work has either emphasized the technical aspects of computer language design or music as a motivational context within which to learn computer science concepts. In this paper, we report on a study in which five undergraduate students with experience in both music and coding completed two creative musical tasks: one using conventional instruments and tools and one using Python code in an online music + coding environment. Inspired by the work of Christopher Small (1998. Musicking: The Meanings of Performing and Listening. University Press of New England), we describe music + coding as a set of interlocking processes which we call computational musicking and explore how practices from both domains are reimagined in this new hybrid context. We introduce semiotic theories of translation and transcription to make sense of the computational musicking process and describe strategies that participants devised in their creative process. 
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  3. Abstract Increasing access to computational ideas and practices is one important reason to integrate computational thinking (CT) in science classrooms. While integrating CT into science classrooms broadens exposure to computing, it may not be enough to ensure equitable participation in the science classroom. Equitable participation is crucial because providing students with an environment in which they are able to fully engage and participate in science and computing practices empowers students to learn and continue pursuing CT and science. To foreground equitable participation in CT‐integrated curricula, we undertook a research project in which researchers and teachers examined teacher conceptualizations of equitable participation and how teachers design for equitable participation by modifying a lesson that introduces computational modeling in science. The following research questions guided the study: (1) What are teachers' conceptualizations of equitable participation? (2) How do teachers design for equitable participation through co‐design of a CT‐integrated unit? Our findings suggest that teachers conceptualized and designed for equitable participation in the context of a CT‐integrated curriculum across three primary dimensions: accessibility, inclusion, and relevancy. Our contributions to the field of science teaching and learning are twofold: (1) obtaining an initial understanding of how teachers think about and design for equitable participation is crucial in order to support teachers in their pursuit of creating equitable learning experiences for CT and science learners, and (2) our findings show that we can study teacher conceptualizations and their design choices by examining specific modifications to a CT‐integrated science curriculum. Implications are discussed. 
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